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Ulthwé Craftworld Teaser

So GW dropped the teaser for Ulthwé. In short, everything gets a d6 roll of 6 save against wounds, including mortal wounds. It doesn’t work with or stack with Spirit Stones, The Avatar’s molten body, or Ghost Helms.

……….. It’s bland. I am not saying its bad. But it just feels very dull and bland to me.

Anyway, moving on. They also revealed some Stratagems that make Guardians better. One gives them +1 to hit in either shooting or assault. The other gives them a 4+ invul for an enemy shooting phase. It also says they are better as a result without an increase in points. I am a bit concerned. I really think that Guardians are a terrible unit as it stands. They are too expensive and their weapon is too short range. That being said, there are other factors that may come into play, such as a change to Battle Focus, maybe they did drop the points, but didn’t give that away.

Moving on, they say that Eldrad has actually dropped in points and they show off Mind War. Similar to before. 18″ range and a d6 added to Ld roll off. Every point you win by is a mortal wound for the enemy model.

So, nothing as such to show superior Psykers or Black Guardians, just a bland 6 up save. That and stratagems that only affect Guardians and Ulthwé Farseers can’t even avail of the Craftworld attribute.

I should note that I have almost always included Guardians in my army. But I have been finding it increasingly hard to make any use of them. Sure, you can mount them in a Wave Serpent, but that is an expensive tax on a unit that isn’t the cheapest unit by any stretch. Cheap for Eldar, but not when compared to Orks, gaunts and imperial guard, to name but a few. 




So, I was a bit disillusioned after the Revenant toppled over. I finally got back on the hobby horse and started to work on repairing it.

Here are some pics of the problem/damage.

It looks like the pin went further down into the lower leg and didn’t leave much going into the knee joint. Removing the pin proved to be impossible. Eventually I manage to cut it off and drill a new hole.

The Harder They Fall

So, work continued here and there over the holiday. I had gotten to a point where I figured I would leave it for now.

That was until last night when it toppled over!!!

I felt that the base was not large enough. However, it appears that the knee joint gave way. I had it pinned with brass rod, but it seems it wasn’t strong enough.

Anyway, I think I may do some repainting on some parts of it now.


The Bigger They Are III

Slow progress lately due to Christmas coming and all that involves.

Rough base coating applied. It will need another coat or two (the black and bone colours don’t look as even in real-life as they seem in the picture) and then the more detailed stuff and gems will need to be painted. I haven’t decided on a colour for the rhino on the base yet.


So, I started working on some Wraithguard. These are going to be magnetised with different weapon options. I also started working on my Revenant titan. Continue reading

I decided that I need to take a break from painting Blood Angels for a bit. I also feel like the blog name should be 40K Blood Angels as of late.

So, this is a glimpse of what I am working on at the moment.imag0925

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More Terminators

So, work continues on the regular Terminators.

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A Golden Host

So, the Sang guard are basically done. Few touch-ups that I missed and the bases need doing. I will do the bases in a job lot with other stuff.

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Almost There

Still managing to keep on plugging away at stuff. I hope I keep this going for some time.

I finished up the heavy flamers and other parts for the marines. I will assemble them later. Here are the heavy flamers though.

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So, I stripped the torso pieces and guns/arms below and repainted them. The helmets, backpacks and shoulder pads weren’t part of the disaster, so that was a time saver.


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