Category: General


Codex Craftworlds Critique

So, the new codex has dropped and I have had a chance to look through it. So, what do I think of it?

Lets start with the negatives.

I said before (with the previews) that I thought the Craftworld traits felt bland. I also can’t help but feel that Battle Focus has been overshadowed by some other codex traits (I am looking at you Death Guard!). Now, don’t get me wrong, there are some advantages. Battle Focus affects everything really, as do the traits. That being said, Battle Focus does very little for Eldar vehicles, due to all their big guns being Heavy (except Shuriken cannons). I just feel this reduces the effect and idea of Eldar fast skimmer vehicles.

The other thing that strikes me is the reduction in options throughout the codex. This is mainly seen with Autarchs and Exarchs. A lot of the weapon and wargear options are gone completely. Spinneret rifles and Sun Rifles for instance. The Autarchs also pretty much have no options available anymore. For instance, an Autarch only gets Mandiblasters if they have Swooping Hawk Wings. On foot, or on a bike and its tough luck. Banshee mask is not an option at all. Granted you can use the index version, but there are rumblings that tournaments won’t allow the index options (I am not a tourney player, but I feel the pain, especially for anyone with conversions or some of the older Autarch models). GW even decided to re-cast and sell some of the Autarch models with options you can’t use in the codex.

Some oldies that seemed to vanish in the index have stayed gone. Eldritch Storm never made it as a psychic power. Holofields are also gone. I figure that they may want to keep them as a more Harelquin thing, but we even had vehicle conversion bits for them.

So, I don’t want to go into an in-depth analysis on units (or my usual rant about shuriken catapults having the same range as a pistol!!!). There are however, two units I would like to reference.

Falcons saw a points reduction, but they still seem to suffer in the trade-off evaluation with the Wave Serpent. They definitely made them a bit more enticing with the points drop, but they still seem to be less attractive as an option to me.  

Warlocks versus Spiritseer. A Single model unit Warlock is only ten points cheaper than the Spiritseer. The Spiritseer has superior casting potential, because they can cast Smite at full effect. The Spiritseer has superior stats and has the Spirit Mark ability.  A Perils result can kill a Warlock on foot while a Spiritseer has twice as many wounds and therefore will survive.

I feel that Warlocks are missing something. I think that they should have an ability to reflect their martial nature. Perhaps allowing units within a certain range to use their Leadership score. This would help Guardian units. They could probably do with an extra wound too, or at least something like a ghosthelm.

Finally, can someone answer this question for me please. Why would I take an Aeldari blade over a chainsword on a Storm Guardian?  Sorry, it just seems like a pointless option and I hate pointless options. (There could be a pun there really, but yeah.. the chainsword seems better, all day, everyday)

So, the positives.

There have been points tweaks all over the codex and a few rules changes here and there for some units (Banshees and Warwalkers get some rules changes). We also get more psychic powers again, relics, Warlord Traits and stratagems.

There are a few new options available in the codex now too. Some new wargear/weapons such as the Star Glaive and the relics. Many units have gone from horribly expensive (over-priced) to something you may want to bring to the tabletop.

The book also have new content and pushed the story-line forward a bit. There is also some lovely new artwork throughout the book.

To sum up.

The Codex is a vast improvement to the index. However, I do feel that some opportunities were missed. A lot of people complained about the lack of new plastic kits to go with it. I understand that GW are trying to get a codex to everyone quickly and this approach speeds things up. That being said, apart from the undeniable age of the models and the sheer quantity of the range that lacks plastic, it now appears that Eldar players have had many options removed as a result.

People complained about Warlocks and Falcons being poor and while GW did reduce their points cost, I don’t think that has resolved the issue. I feel that they need a little extra TLC to make them a more attractive option in the codex (this is not about them being super awesome, but it just seems there are better options there).

 

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What’s on the table

So, I managed to find the other three jetbikes. Of course, they weren’t with the rest of my models, but thrown into a box with random things in it. I have assembled the bikes and the Yncarne up to the point where I feel I need to paint the model in separate parts, before final assembly.

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I haven’t glued on all the little flaps on the canopies of the jetbikes. I will use a few with the monitor popping out, but I haven’t decided how many yet.

The next thing now is to get some undercoat. I had been using a grey primer with the airbrush, but I can’t use the airbrush at the moment. Therefore, I think I will use a black primer spray-can. 

The Wraithguard also have me in a conundrum. I had the idea of doing them in a more wraithbone colour scheme, to offset from the predominantly black Ulthwé scheme. However, now I am thinking that maybe I should just spray them black. They have already been primed though and I had just wanted to spray them with a bone colour.

What’s on the table

So, all my hobby stuff had to be packed up and put into storage.  Some of it went into the attic and some is in the bedroom.  My former hobby room is now the nursery. It will be some time before I can sort out a proper hobby space, but I intend to forge ahead with some hobby work here and there.  Perhaps the biggest issue is spraying. While I kept my paint pots handy, my spray cans of primer are in the attic.   I reckon is not the best idea to be using the airbrush in the bedroom. Continue reading

Index Blood Angels

So, I covered Eldar, time to give Blood Angels the treatment.

So, first up, with the marine and other codices coming out, the Blood Angels, like other index armies feels like its missing things. Like I did with Eldar, I will point these out, but of course I do expect them to be changed with the codex. Continue reading

Not Codex Eldar

First up, I haven’t played a game of 8th edition yet. Its important to say that, as what I am saying is not based on experience in the new edition. That being said, I have seen and read lots of reports on battles etc and there is also the general experience of playing since 2nd Edition. Still, on paper vs on the tabletop are often two very different things…

Continue reading

I have Returned

So, there has been a complete lack of updates for a while now. Without going into too much detail, the reason for this is that I became a dad four months ago and my wife was diagnosed with cancer during the pregnancy. Our little bundle of joy is doing well, as is my wife.

I feel that things are pretty good right now, but it has been a busy time with getting used to parenthood and the many hospital visits etc for both wife and baby.

Hobby wise, nothing has been going on due to the above. That being said, I do hope to get back into things soon enough. I hope to have some painting done to show off in the coming weeks.

I think that the next few posts will be about the new edition and the Eldar index in particular. I did buy the rulebook and two indices, as well as the Dark Imperium boxset.

Let There Be Light

So, I am still kicking. I recently received an order I made about eight weeks ago. I decided to take the plunge and order a mini photo booth. It was about €7.50, so I figured that if it was rubbish, at least it wasn’t a major loss.

Essentially it is a white box with some LED lights that are powered via a USB cable. It is very light and came in a compact folded package. You unfold it and use it holds together by some magnets that are stuck onto it.

It was a little fiddly to get the magnets to hold things together properly, but once up it was fine. The magnets could maybe be a little stronger, but you could remedy that by replacing them yourself. That is also me being a bit picky really.

Here are some pics.

Still Alive

Sorry about the absence of posts of late. I have had a lot going on lately. Aside from the serious stuff (I won’t bore you with the details) I also picked up Total War: Warhammer. So, sadly, my hobby time has been spent on that lately. I managed to get my hands on the Fracture of Biel-Tan, so might as well jot down my thoughts on it.

First of all, I’d like to say that I have mixed emotions on the supplements/campaign books over the last while. One of the issues I have with 40k at present is that there are too many books and rules and they seem to be expanding all the time. I also feel that the balance is awful. We’ve seen ridiculous units like Wulfen and the extremely lacklustre fixes the Blood Angels received.

Aside from the rules though, the storyline is being pushed forward. I think there is some interesting stuff going on. There seems to be too much even for such relatively small books. By that, I mean you could write entire novels on this stuff. That being said, GW can go and do that if they like, so it isn’t a bad thing in my opinion.

Rules wise, the book offers a way to combine the different Eldar (or should I now say Aeldari?) factions. The rub for me though, is that they seem to still perform essentially as allies. The latest FAQ from GW stated that they use transports like allies do. However, they share the same faction rules and psychic powers and abilities can affect any and all within the faction. It is just a bit fiddly to my mind. That and the Soulburst action in assault also seems to have plenty of potential to be confusing.

If you use Craftworld Eldar like I do, there seems to be an opportunity to play the army with the same models, but replacing the Avatar of Khaine option with the Avatar of Ynnead and of course using the Ynnead faction rules instead of Battle Focus.

In addition to the above, we also get some new relics, psychic powers and warlord traits to use. The last thing of note is the Black Guardians. Essentially, they are the same as the are now, but they cost more and have the ability to deepstrike with great accuracy.

Now, I actually think that the Black Guardian rules can be pretty nasty on the board. But, you see, I hate the rules for Guardians in the codex. The Black Guardians are pushed even more now as hard hitting, shock units. This is a complete conflict with the notion that Guardians are a militia, support, last resort, or whatever style of unit. You give reservists rifles and keep them away from harm if possible, not give them a combat shotgun (because in game terms the Shuriken Cataplult is a tuned up to 11 shotgun, but a shotgun nonetheless) and tell them to charge headlong into enemy fire to be effective. I will stop talking about this now, because I could rant about it forever and a day.

So, to sum up I like the book overall. The story progresses and the Eldar have new vistas open to them. That being said, like the Blood Angels stuff, nothing much that is bad is fixed (well, nothing in this case, Dark Eldar still have the same problems). The new faction is a bit of a miss-match in many ways and it seems like an excuse to create something new out of three new character models.

 

Still Standing

I repaired the damaged paintwork and I also made up a home-made stencil. I used this to add a bit more to the paintjob. I might go back and try to touch up the stencil work a little bit here and there. Otherwise, I think this bad-boy needs some varnish.

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The Harder They Fall III

So, quick update. I managed to get the pin clipped, drilled new holes and have a much larger pin in place. I had to file down some of the leg to reach the pin. This has resulted in a bit of a gap between the knee joint and the leg armour. I don’t think it looks too obvious.

The picture is a bit blurry, but it shows the length of the pin. It goes down the same depth as you can see protruding. This is substantially longer than the previous pin and there is no room for it to drop further into the leg, thereby shortening the length of rod going into the knee.

I will post more when I have the model ready to rock and roll. It needs some damaged paintwork repaired and a few additions/changes to the paintwork while I am at it.

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