Sorry about the absence of posts of late. I have had a lot going on lately. Aside from the serious stuff (I won’t bore you with the details) I also picked up Total War: Warhammer. So, sadly, my hobby time has been spent on that lately. I managed to get my hands on the Fracture of Biel-Tan, so might as well jot down my thoughts on it.
First of all, I’d like to say that I have mixed emotions on the supplements/campaign books over the last while. One of the issues I have with 40k at present is that there are too many books and rules and they seem to be expanding all the time. I also feel that the balance is awful. We’ve seen ridiculous units like Wulfen and the extremely lacklustre fixes the Blood Angels received.
Aside from the rules though, the storyline is being pushed forward. I think there is some interesting stuff going on. There seems to be too much even for such relatively small books. By that, I mean you could write entire novels on this stuff. That being said, GW can go and do that if they like, so it isn’t a bad thing in my opinion.
Rules wise, the book offers a way to combine the different Eldar (or should I now say Aeldari?) factions. The rub for me though, is that they seem to still perform essentially as allies. The latest FAQ from GW stated that they use transports like allies do. However, they share the same faction rules and psychic powers and abilities can affect any and all within the faction. It is just a bit fiddly to my mind. That and the Soulburst action in assault also seems to have plenty of potential to be confusing.
If you use Craftworld Eldar like I do, there seems to be an opportunity to play the army with the same models, but replacing the Avatar of Khaine option with the Avatar of Ynnead and of course using the Ynnead faction rules instead of Battle Focus.
In addition to the above, we also get some new relics, psychic powers and warlord traits to use. The last thing of note is the Black Guardians. Essentially, they are the same as the are now, but they cost more and have the ability to deepstrike with great accuracy.
Now, I actually think that the Black Guardian rules can be pretty nasty on the board. But, you see, I hate the rules for Guardians in the codex. The Black Guardians are pushed even more now as hard hitting, shock units. This is a complete conflict with the notion that Guardians are a militia, support, last resort, or whatever style of unit. You give reservists rifles and keep them away from harm if possible, not give them a combat shotgun (because in game terms the Shuriken Cataplult is a tuned up to 11 shotgun, but a shotgun nonetheless) and tell them to charge headlong into enemy fire to be effective. I will stop talking about this now, because I could rant about it forever and a day.
So, to sum up I like the book overall. The story progresses and the Eldar have new vistas open to them. That being said, like the Blood Angels stuff, nothing much that is bad is fixed (well, nothing in this case, Dark Eldar still have the same problems). The new faction is a bit of a miss-match in many ways and it seems like an excuse to create something new out of three new character models.